This story begins on a dark and stormy night, though it’s not quite the schlocky, ghostly horror setup that it sounds like at first. In the end, in fact, it’s a surprisingly kind story, with a lot of heart and just a little bit of magic.
[Content warning: this post discusses parental abuse and gun violence]
One stormy night in 2005, Mary-Ann Ronan pulled a gun on her children. As they attempted to defend themselves, Mary-Ann received an injury that ended her life. The incident left a fracture in the sleepy, snowy town of Delos Crossing: the children, twins Alyson and Tyler, were split up, Mary-Ann’s former friends were left reeling, and the old wooden house where this all happened was left to sit empty like a haunted castle deep in the woods.
Ten years later, Tyler and Alyson have reunited and returned to clean out the place, and to figure out—with the help of just a touch of a supernatural element—what really happened that night and why. Tell Me Why is a mystery, for sure, but for all the scandal and manslaughter it contains, it’s not a crime narrative nor a police procedural. And, despite the flickering figures that seem to be pursuing the twins, it’s not a ghost story, either. Not in the sense of poltergeists and trapped souls, anyway. Tell Me Why is a very personal story about the strange territory of trauma and memory, and how sometimes our ghosts aren’t so easy to define as good or evil.
This is one of those stories where the joy, intrigue, and catharsis comes from exploring the world yourself, and letting the mystery unfold around you as you work to pick it apart. So without spoiling anything, let me just try to tell you why I found this game to be so lovely and so meaningful.Continue reading