Boy Meets Boy is a sweet little story about the complications and shenanigans of adolescence and first love, set in a world so accepting of its LGBTQ+ youth that it broke genre. Critics and reviewers had no idea how to categorise this novel when talking about it. By all counts, it’s a contemporary YA romance: as author David Levithan himself described it, it’s a pretty simple “boy meets boy, boy loses boy, boy gets boy back” love story. The difference is, of course, that that plot is usually “boy meets girl”. It’s this queer twist on a recognisable formula, combined with the delightful unusualness of the story’s setting, that sent everyone into a headspin. This novel could not simply be labelled a YA love story—it had to be “fantasy” “utopian” or “magical realism”. The whole thing conjures up the mental image of an office full of reviewers clutching at their hair, staring into space, muttering “but the gay kids are happy—so it can’t be realistic fiction!” Continue reading
Credit to Tom Gauld
Every text I’ve read that has anything to do with genre study dedicates at least a few paragraphs to the disclaimer that genre is slippery, arbitrary, and, while a useful tool for analysis, kind of a pain in the ass. This pain is only made worse if we take this system of categories to be Holy Doctrine rather than something we made up to make talking about stories easier. So, okay, maybe genre isn’t fake. When I say genre is “made up” I mean genre is “socially constructed”, rather than “not real”. Here, Brian Attebery says it better:
Both literary studies and folklore are built on the idea of genres, rather as biology is built on categories, from kingdom to species, reflecting morphological similarity and common descent. However, unlike, say, raptors and perching birds, different genres do not exist until someone imagines them.
Coming up with a solid mythology, belief system, or set of traditions and folklore, is a key part of a lot of fantastical worldbuilding—making stories to go within the story, if you will, to make the world feel more fleshed out. After all, it’s human nature to tell stories, and any group of humans will inevitably come with their own folklore, be they creation myths or cautionary tales. But the tricky thing with stories, especially ancient ones passed down by word of mouth, is that even though they’re presented as historical fact, they may not be as true as they once were. Or, in the case of the in-universe folklore I’m talking about in this post, they might contain more truth than the characters hearing them first realised—throwing the nature of the stories into question, and making the world they’re in much stranger, richer, and more mysterious for the reader engaging with them.
Spoilers for the end of Night in the Woods beyond this point! Continue reading
Everyone has a “brand” in their fiction, and the longer I think about it the more my brands seems to be “magical and metaphor-heavy queer girls’ coming-of-age stories” and “anything that messes with genre in a meaningful and interesting way”. Fortunately for me, this seems to be Kunihiko Ikuhara’s brand as well, as seen most obviously in Revolutionary Girl Utena and his more recent work Yurikuma Arashi. Both stories begin framed very obviously within a certain genre, only to have those familiar genre framings interrupted… and then the story itself becomes about dismantling that genre and pointing out how restrictive it can be.
Spoilers for the end of both series (including Adolescence of Utena) ahead! Continue reading
Pop Team Epic blasted onto our screens at the start of the winter 2018 season and has been confusing and amusing viewers ever since. It’s fast-paced, surreal, absurd, a little crude, entrenched in pop culture, and just plain ridiculous. It stars Popuko and Pipimi, a pair of schoolgirls who, in taking this wild and wacky spotlight, step into a role not often given to girls in comedy. Self-aware as the show is, the characterisation of Pop Team Epic’s leading ladies serves as a sort of metatextual raised middle finger to the concept that girls should be cute rather than funny.
Head to AniFem for the full post!
I like Transformers now, and I like Starscream. Who’d have thought? And who’d have thought it would lead me down a tangent about the mythological archetype of the Trickster and the blurring of the gender binary within?
It’s the high heels, is what it is. The Transformers property I’ve grown attached to is the 2011-2013 animated series Transformers Prime, which WB got me into, and in which Starscream is rocking a pair of stilettos built in to his very mechanics. Many of the characters went through a design overhaul for Prime, most notably baddies like Soundwave, who is no longer a walking boombox that you can slot other Decepticons into; and Starscream, who’s now delightfully spindly and spiky compared to his earlier, blockier counterparts, and who now has better-looking legs than me complete with those wonderful heels. To me, this look conveys his character well—one glance at this robot and you can tell he’s bad news, but you can also tell what kind of bad news he is. Continue reading
As I’ve noted before, adolescence is weird. This is why, I think, we’re so fascinated by coming-of-age stories, and why we so enjoy framing them through magic, adventure, and metaphor, to make sense of this strange time of life while also exploring it in fun and interesting ways. The growth from the familiarity of childhood to the strange new realm of adulthood is often portrayed as a physical journey, but today I want to discuss when that growth is portrayed as an escape. The young heroes of these stories are trapped in false worlds that are comforting but somehow wrong, and revealed with the right self-awareness to be magic-laced and malign—places that the heroes ultimately must break free from if they wish to grow, progress, and find their true place in the world (and kiss the girls they want to kiss). Continue reading