Tag Archives: Lady Geek Girl

Until Dawn and the Indestructible White Guy

Mike11

A while back, WB and I attempted what we called a Maximum Chaos playthrough of the game Until Dawn. Until Dawn is basically an interactive horror movie, presented cinematically but offering its players the chance to steer the story in different directions based on character interactions, decisions, and quick time events in action scenes. The Maximum Chaos run involves picking the most risky choices, starting as many fights between characters as possible, and not hitting any of the QTEs, leading to the most exciting, dramatic, and gory story possible. Given Until Dawn’s “anyone can die” premise, this leads to some interesting and brutal action. But, as we learned along the way, it also reveals that certain characters are quite literally indestructible no matter what your button-pressing and narrative choices inflict on them, and some are far too easy to damage, which leaves the game with some unfortunate implications.

Read the full post on Lady Geek Girl and Friends!

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Filed under Fun with Isms, Things We Need to Stop Doing

Cute Demon Crashers Set to Return with Cute, Comfy and Consensual Queer Content

cdc cover

I don’t normally seek out erotic visual novels, but if I did, I doubt I’d leap to describe them as “delightful.” But Sugarscript’s Cute Demon Crashers  proved the exception in both of these, by not only getting me to play a sexy dating sim but leaving me with a warm fuzzy feeling that (you’d think) would be uncharacteristic of the genre. If you look at the creators’ mission statement, though, you’ll realize that was the point:

In our team, we felt there was a need of consent and safe spaces in 18+ VNs for women, and NaNoRenO 2015 was the perfect excuse to make a game to fit those needs!

Consent and comfort is a massive, integral part of Cute Demon Crashers. College student Claire (who the player can rename) accidentally summons three incubi and one succubus who sense that she’s lonely, and over the course of the game she can bond with them and learn about them, and, if she wants to, pick one to have sex with that night. Whichever adorable sexy demon she picks, the ensuing sex scene is sweet, gentle, sometimes funny, and each demon is lovely in their own unique way. Because consent is an integral part of the development team’s mission, it’s an integral part of the gameplay: plenty of options pop up throughout the scene, with Claire’s lovers asking her if she wants to do this, or that, or stop. And indeed, a big stop button is available in the corner of the screen at all times. If you hit the button or want to back down, the demons never make Claire feel bad about it, and they do everything they can to make sure she’s physically and emotionally comfortable throughout the whole process.

There are no bad ends in this visual novel. It’s entirely about having a good time and exploring sexuality in a fun, safe, and comfortable way, with the magical love demon aspect managing to be adorable rather than skeevy like it could be. The whole game was a delightful and fun experience, which is why I’m super excited that Sugarscript has announced that they’re working on a “Side B” sequel/spinoff for the game.

Jump to Lady Geek Girl and Friends for the full post!

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Filed under Alex Plays, Fun with Isms

Web Crush Wednesdays: Spirits

Spirits logo

Mythology is super fun—though this is easy to forget when most of our access to it comes in textbook form. I’d love to soak up as many legends and stories from around the world as I can, but Wiki-walking can only get you so far, and often you can get lost in those walls of text and the academic language. Plus, how do you know where to start?

These epic tales of heroes, gods, demons and magical shenanigans were often meant to be told out loud, spread by word of mouth for the purpose of entertainment. A podcast, then, is the ideal modern media to get yourself into these ancient tales. Today’s web crush Spirits is exactly that, and it comes with a bonus dose of friendship, feminism, and alcohol!

Head to Lady Geek Girl and Friends for the full post!

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Filed under And I Think That's Neat

Moana the Mythic Hero-King

moana-1

Moana was several different brands of delightful, but one aspect that captured my heart is that it draws its inspiration from mythology rather than from fairy tales—something Disney hasn’t really done since Hercules, and something that gives its heroine a very interesting dynamic. The movie features the trickster god Maui as one of its main characters and incorporates other elements of Polynesian folklore, but I was especially interested—and pleasantly surprised—to see that Moana herself has quite a traditional mythical hero’s character arc.

She is a leader, chosen by nature and destiny, who sets out on a quest surrounding an important magical object, where she ventures through the realm of the supernatural and tangles with gods. When it’s over, the balance of nature is restored and she returns to her people as a wiser and more capable ruler. It’s a quintessential hero-king quest narrative, which, incidentally, is also a quintessentially male narrative. But without so much as a shrug, Moana gives this archetype to its female heroine and sends her on her journey.

Remember how I said I could write a whole post gushing about Moana? I did, and you can read the full thing over at Lady Geek Girl!

 

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Filed under Fun with Isms