Often the most fun and fascinating worldbuilding details are the ones that come from very everyday situations. What do people do for fun, in this speculative setting? What do they eat? Where do they get that food from? What are folks buying and selling, and how are they going about this? What about all the background characters in those stories about saving the galaxy—what are those people doing day-to-day, what are they dreaming about, aspiring to, distracting themselves with to get by on their daily grind? While these are often incidental, extra details that pop up in (and enhance) the background of more epic adventures through space, they’re at the heart of Carole & Tuesday. Continue reading
It’s always nice to rewatch something you used to love and say “hey, this is still real good”. I had that experience recently with Community, the meta-humour-heavy sitcom about a bunch of misfits attending community college and becoming unlikely friends, with plenty of shenanigans along the way. This premise would be enough to carry a perfectly fine comedy on its own, but Community always stood out for its ability to get a little bit abstract and absurd, often referencing or parodying some other genre works in the process. Season three is my favourite by far, and features some of the show’s best-written, most creative, and dare I say iconic episodes. The combination musical-horror-story-Glee-parody? The Halloween shorts? The documentary about the pillow war? The one that mostly takes place inside a retro 2D platform game? The Law and Order-style investigation into a smashed yam? The timeline-hopping “what if?”-exploring “Remedial Chaos Theory”??
But why did season three get so good, and why are the ones that take aim at a genre, show, style, or collection of tropes so good in particular? What’s the gold nugget at the heart of these wild, convention-skewing episodes? After some thought, I think I’ve figured it out, and it ultimately comes down to a deep amount of care for these creations… even while laughing at them. Continue reading
I’m sometimes asked where one should start when diving into the (ever-growing) behemoth that is the Fate franchise, and, as a sub-question, if the Netflix-nested Fate/Apocrypha is a suitable jumping-in point. The answer to that question is that there is no wrong answer*, and if the epic-action-adventure tone and structure of Apocrypha is the one that most calls to you, go for it! I would say, however, that while it can probably stand on its own as a fantasy action thrill ride, the series does have an added layer of enjoyment if you’re familiar with other, earlier works in the storyworld. It’s a spinoff, for one thing, a canon alternate universe based on a “what if?” that diverts from the original formula. Even beyond the premise, though, Fate/Apocrypha’s bread and butter is intertextuality—it revels in its connectedness to other stories, making use of familiar aspects and then playing with expectations for all sorts of purposes within the show. Spoilers ahead! Continue reading
The Kara no Kyoukai movies (aka The Garden of Sinners) are a series of haunting, violent supernatural mysteries involving murderous ghosts, vengeful psychics, and a girl who can see Death… not that you would guess that from the first film’s opening scene. The first few moments of movie number one drop the audience not in a spooky cold open or tense action sequence, but instead into a quiet scene featuring two people hanging out in a small brightly-lit apartment. One of them has been to the convenience store and bought the other some ice cream he thought she’d like. They chat about the ice cream. The conversation is mundane and slightly bickery without underlying malice, giving the audience the impression that these two characters have known each other for a while. It’s only after this very domestic sequence that the narrative gives us a glimpse of ghostly goings-on, and then the opening credits roll.
In a lot of ways, this is a weird choice for the opening minutes of a gritty urban fantasy. Surely the first scene of your story ought to set up expectations for the audience: what genre are we in? What’s the tone? What’s the focus? What are we in for, as we settle in for the next however many minutes of screentime? This opening scene with Shiki and Mikiya hanging out in the flat is very slow and quiet, and does very little to establish any genre conventions that would locate the series anywhere near mystery or horror—in fact, if you hit play not knowing anything about the films, you might guess that you were watching some sort of quaint relationship drama and be very shocked by the appearance of murder and ghosts. And… unconventional as it might seem, you would be absolutely right. Continue reading
It’s been another big year for anime-watching on my part, with more access than ever before to both the currently-airing series themselves and the hot goss on which of them are worth checking out. And so once again I’ve gathered mini-reviews of my favourite series into one handy-dandy post! This is a mix of series that came out this year, series from days of yore I decided to rediscover, and series that were locked away on Amazon until recently that I’ve only just had the chance to check out (R.I.P., Anime Strike or whatever that was). This list contains coming-of-age stories, steampunk shenanigans, magical mayhem, a friendly skeleton, and a lot of queer themes and female protagonists. If that sounds like your jam, do take a look–I’m happy to share my thoughts, and maybe you’ll find something that sounds fun! Continue reading
However ill-founded, however misguided, hope is the basic stratagem of mortality. We need it, and an art that fails to offer it fails us.
Ursula K. Le Guin, in Dancing at the Edge of the World
Girls’ Last Tour is probably the most melancholy slice-of-life series I’ve ever watched—either that, or it’s the most charming and sweet post-apocalyptic sci-fi I’ve ever watched. Generally speaking, setting a story after the end of the world gives you violent thrillers in the vein of Mad Max, The Hunger Games, or Fallout, action adventures that highlight the desolation of the setting and the natural wild awfulness of humans. Not so for this little show, which tells the story of a handful of survivors navigating a wartorn wasteland and, instead of becoming torn up themselves, doing what they can to hold themselves and each other together, making the most of the worst situation. While it’s a tale with a lot of heartache built in, Girls’ Last Tour also has an inescapable undercurrent of optimism and resilience—and that’s something we could all do with a little bit of these days. Continue reading
Emotions are a nuisance in espionage. Princess Principal’s leading characters, especially gravity-defying expert liar Ange, make a grand point that for one to survive as a spy, one must reveal nothing, feel nothing, and most importantly, trust no one. It’s delightfully ironic, then, that the heart and soul of the show is not the spy missions that these girls carry out with expert, emotionless precision, but the emotional bonds they form with each other. As with most “ragtag bunch of morally dubious professional misfits” ensemble stories of this nature, what brings the audience back is not in the episodic missions themselves but the colourful characters and their varied dynamics with each other. PriPri is very much a “come for the concept, stay for the cast” affair, with a moving throughline about girls supporting each other that ties the series together much more neatly than the overarching political plot. Continue reading