“This Town is Full of Ghosts!”: The Power of Atmosphere and Landscape in Night in the Woods

Night in the Woods bike

You first meet the protagonist of Night in the Woods, 20-year-old Mae Borowski, when she arrives at her hometown’s bus station after dropping out of college. She remarks that the bus station is probably the newest and fanciest building in the town of Possum Springs, all the better to give people coming through the best first impression possible. However, we soon see that the bus station, with its shiny floors and glorious sunny mural advertising prosperous life in Possum Springs, is just a façade, and as soon as Mae arrives in the town proper, we see that it’s crumbling inside and out.

As Mae explores her childhood home, the game’s use of color, landscape design, character dialogue and atmospheric music all help to build a rich, vivid, sensory picture of this once-great but slowly dying coal town, injecting so much personality that the setting almost feels like a character. Which not only makes it a fantastic backdrop for the unfolding story, but a neat metaphor for what’s going on with Mae herself. And… also a little bit of something deeper and darker.

Head to Lady Geek Girl for the full post! (big plot spoilers don’t kick in until after the video clip)

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3 responses to ““This Town is Full of Ghosts!”: The Power of Atmosphere and Landscape in Night in the Woods

  1. Pingback: The Death of Innocence and Rebirth of the Hero in Revolutionary Girl Utena | The Afictionado

  2. Pingback: Folklore, Worldbuilding, and Fun with Unreliable Narrators | The Afictionado

  3. Pingback: Country Roads, Take Me to Hell: The Spooky Small Town, the “Returning Home” Plot, and the Coming-of-Age Story | The Afictionado

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