You all know the story—a world-innocent but slightly bored peasant boy gets swept into an adventure to save his people. How’s he going to do it? He’s just an everyman, after all, the most relatable archetype out there, that of the well-meaning but gormless youth. However he might protest, however, he really has little to no say in it—he has to go on the adventure and defeat this evil, because destiny dictates he’s the only one who can.
What am I talking about here? Star Wars? The Arthurian legends? Buffy the Vampire Slayer? It doesn’t matter. The idea of the fated hero is older than print, present in everything from Greek theatre to modern sitcoms. But the question that I pose to you is thus: is the concept a bit worn out?
After all, the thing about destiny is that you know what’s going to happen. As if the definition wasn’t enough, we have the added bonus that a lot of these plots march along a certain previously laid-out path, that of The Hero’s Journey. Joseph Campbell was the first to nut this out in his book The Hero with a Thousand Faces and if you follow your nose you’ll see it guiding adventurers all across the spectrum of literature.
It starts with our ordinary hero, our relatable everydude, in their ordinary home town, somewhat dissatisfied with their predictable life. Suddenly, in crashes some sort of bizarre happenstance that ignites the plot. Maybe a mysterious girl falls from the sky, or maybe they find a hidden treasure, or maybe some sort of mystical, pun-making wizard appears and calls them to adventure.
The Hero can’t just rush off into the story, however—for whatever reason, be it their loyalty to home or their honour or their wobbly knees, they must refuse the call. In spite of this, they’re going to get roped into the fray anyway, like in the aforementioned and formula-perfect Star Wars, where Obi Wan points out that Luke’s really got nothing better to do than come with him and face the adventure he was born for since his house and family are now on fire.