Tag Archives: The Elder Scrolls

String Theory and Storytelling

Doctor Who's 'Turn Left'

Every story comes with its own bargeful of “what if”s, whether they’re minor points of interest or catastrophic differences that could change the entire course and outcome of the plot. After all, string theory states that there’s an alternate universe out there where every outcome and variable is true (which means there’s a universe out there where string theory isn’t true even if it is, but that’s a headache for another day). These things are always fun for the creative-minded to play with in fandoms, but what’s interesting to me is works that actually ask and answer a lot of those “what if”s as part of their storytelling process.

Games and visual novels, obviously, are a perfect medium for this—they’re less concrete than movies or books, for example, whether their plot itself is linear or open world. Either way, generally with a lot of games half the point of interest is an interactive and fluid audience experience, where the audience is well, less of an audience, and more an active participant in the events. In open world games like Skyrim this can mean choosing your what political or rebellious factions you get involved with and thus swaying the outcome of the history of the land, or, it could just mean wandering the wilds of your own accord, deciding whether to be a good knight or a pickpocketing ass, or whether or not to fill your house with cabbages.

In more plot-based games like the Mass Effects (or interactive-movie-esque, decision-based ones like Beyond Two Souls), every decision fits together to be vital (at least a little) to the final result of the story of the trilogy, going so far as to have your choices from the first instalment affecting the gameplay in the third. This gives the player an epic sense of immersion in the story, and a feeling of responsibility for the fate of the universe, throwing them into a strong analysis of the morals of war that they as a person in the real world are directly involved in… or, you could just play around and focus on picking which crew member to romance. Which is another genre that this multiple-plot-string storytelling goes hand in hand with. Continue reading

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Assassins, Bounty Hunters and Lovable Rouges for Hire

Firefly crew

Everyone loves an unscrupulous rogue. Our pop culture features entire space fleets worth of bounty hunters, enough hired guns to fill an armoury and a half, armadas of pirates and assassins everywhere; there are whole creeds of the buggers. It’s an assassination fascination. What exactly draws us to these dangerous and unlawful archetypes? Surely, by all logic, we shouldn’t sympathise or hold such an interest in people—fictional or otherwise—who could and would kill or bundle us off to our enemies if someone paid them to.

Though, as previously discussed, everyone loves a villain, and people deliberately disobeying the laws and moral values we’ve had ingrained in us are fascinating to watch precisely because they’re so removed from the everyday life we lead and the stuff that we ourselves would do. Then again, the fictional mercenary manages to be wrangled into a sympathetic kind of person a good two thirds of the time. It’s amazing how often hired killers or thugs can be turned into the heroes (or at least the enjoyable protagonists) of the stories we love. Maybe, even before we discover a potential tragic bloodstained backstory, we feel an immediate connection with someone on the other side of the law, since it immediately makes them an underdog—especially if The Law is evil and scary, like the Alliance in Firefly, and our rouges-for-hire are imbued with a much better sense of humour and badass coats. It’s pretty easy to start tugging the strings and make us switch our traditional notions of who to root for.

Of course, there are plenty of terrifying and genuinely villainous assassin and hunter characters about, but it’s interesting to note how fond we are of taking this career umbrella—killing, harming and evading the law and everyday morals for money, something most of us audience-folk would find unthinkable—and turning them into lovable good guys. Hell, they’re even the stars of comedies. Think Grosse Point Blank for romance, about a hired gun at his awkward high school reunion. Think Cowboy Bebop for a flatshare comedy: essentially about a group of clashing characters crammed into a small space(ship) and forced to work together with various episodic hijinks along the way. The basis for any dramedy, except that it grabs your attention by promising two out of five of these conflicting roomies to be bounty hunters, con artists and ex-killers (the other two, for reference, are a fluffy-haired hacker and a corgi). Continue reading

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