Tag Archives: review

Pacific Rim and a Pile of Good Things

Pacific Rim

Giant badassery, anyone?

I’ve never been one for giant robots. There has always seemed something impersonal about their metallic exteriors—as a young thing I was drawn to much squishier fare, the children-aimed toy-selling fiction I latched onto starring fantastical animals in place of transforming vehicles. Even now I’m not so much into the whole mecha thing, and unless it comes highly recommended (see: Neon Genesis Evangelion) or is reportedly so delightfully terrible it shouldn’t be missed (read: Transformers 3), I won’t send my focus in its direction.

I also don’t necessarily have a fixation with giant monsters attacking cities either, or a combination of both the aforementioned. So Pacific Rim pretty much passed by my radar. Until, naturally, Writing Buddy leapt forward and redirected my radar to encompass it. Reportedly, it was actually good. Reportedly, I was to go and see it right that instant.

In WB we trust, let me tell you, because it was several different kinds of amazing.

Good Thing #1: Awesome World-building

In the near future, the daily life on earth has been somewhat disrupted by giant alien creatures popping up from an interdimensional rift between two tectonic plates, leading to awesome Del Toro-designed monstrosities looming out of our most iconic and picturesque oceans and smashing up everything they see. In response to this, mankind put aside its old rivalries and came together to combat their giant funky foes, creating the Jaeger program: a taskforce of giant human-piloted robots to punch these extra-terrestrial enigmas in the face. Continue reading

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Magic, Mythology and Murder: Alex Watches Fate/Zero

It’s been a long time since I did a review (is it nearly June already? Bloody ‘ell) and this is a show I can’t seem to shut up about, so it’s only fitting.

Fate Zero poster art

Down to zero we go…

Fate/Zero drops you gently into the befuddling and intricate world of Nasu’s fictional universe; a prequel to the insanely popular Fate/Stay Night visual novel, which delves into the action of a magical war for a wish-granting device called the Holy Grail. It’s not actually the Holy Grail, but it’s certainly capable of making miracles—so naturally enough, when it materialises those in the know fall into a flap and start bickering over who should get their hands on it.

The Grail can only grant a wish to one party, however, thus the summoning of the omnipotent device quickly turned into a battle royale, where the mages at hand summon the spirits of legends as their champions. Seven teams, pairs of chosen mages, ‘Masters’, and their summoned heroes, ‘Servants’, going all out to eliminate the others for supremacy and a miracle all of their own—it’s a messy business, and in Fate/Stay Night there’s much muttering about the horrors of the previous Grail War, ten years beforehand. This is what Fate/Zero is about. A fun premise already! Continue reading

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