What’s it about? Witnessing her death from overwork, a kindly goddess takes pity on Azusa and reincarnates her as an immortal witch in a peaceful, pastoral environment. Azusa is determined to live the slowest, chilliest life possible, gathering herbs, gardening, enjoying the countryside, and slaying the occasional slime for resources. After three-hundred years of killing low-level monsters, however, she becomes the most powerful witch the land has ever known—and once word gets out, every hero worth their salt wants to challenge her.
Slimes feels like a love letter to those of us who play fantasy RPGs on Chill Mode: avoiding the main quest to collect every single flower in the compendium, raising cows instead of slaying dragons, and finding escapism in just living a day-to-day pastoral life in another world. After literally working herself to death in an office, Azusa takes her new slow existence in stride, and is understandably distraught when challengers start appearing at her door threatening to turn her life into an action-adventure game when she’s content playing a farming simulator.