The Butterfly Effect: Player Agency and Trope Subversion in Life is Strange and Until Dawn

Well, I went and did it–after years of unshakable love-hate fascination with Life is Strange and Until Dawn, I’ve taken the leap into the fire and brought discussion of them into my work life. This video is a recorded version of the conference paper I presented last week in Perth, preserved for the ages and intended to be accessible to those who couldn’t be there to see it in person (which includes folks outside the academic field). I explore how branching, interactive stories give us the opportunity to mess around with tropes and genre conventions, and the weird Schrodinger’s Cat conundrum that these games can both play into historically harmful cliches and subvert them, and neither result is more “canon” than the other. Check it out if you’re interested!

4 Comments

Filed under Archetypes and Genre, Fun with Isms

4 responses to “The Butterfly Effect: Player Agency and Trope Subversion in Life is Strange and Until Dawn

  1. Pingback: Ragnarök and Roll: December ’18 Roundup | The Afictionado

  2. Pingback: In Which I Am a Fate Blog Again: March ’19 Roundup | The Afictionado

  3. Pingback: The Butterfly Effect – Scholarly Edition | The Afictionado

  4. Pingback: Man of Medan: All We Have to Fear is Fear Itself (and the Ocean) | The Afictionado

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s