Until Dawn and the Indestructible White Guy

Mike11

A while back, WB and I attempted what we called a Maximum Chaos playthrough of the game Until Dawn. Until Dawn is basically an interactive horror movie, presented cinematically but offering its players the chance to steer the story in different directions based on character interactions, decisions, and quick time events in action scenes. The Maximum Chaos run involves picking the most risky choices, starting as many fights between characters as possible, and not hitting any of the QTEs, leading to the most exciting, dramatic, and gory story possible. Given Until Dawn’s “anyone can die” premise, this leads to some interesting and brutal action. But, as we learned along the way, it also reveals that certain characters are quite literally indestructible no matter what your button-pressing and narrative choices inflict on them, and some are far too easy to damage, which leaves the game with some unfortunate implications.

Read the full post on Lady Geek Girl and Friends!

1 Comment

Filed under Fun with Isms, Things We Need to Stop Doing

One response to “Until Dawn and the Indestructible White Guy

  1. Pingback: Man of Medan: All We Have to Fear is Fear Itself (and the Ocean) | The Afictionado

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